Game InFo Game Title: Tensei III: Nocturne Hardtype Game Size: 1.54 GB Platform: Release Date: October 12, 2004 Genre: JRPG Languages: English Game ID: SLUS20911 Region: USA (NTSC-U) Description: Shin Megami Tensei III: Nocturne Hardtype is a JRPG game published by Atlus released on October 12, 2004 for the Sony PlayStation 2. Introducing Shin Megami Tensei: Nocturne – Hardtype! This is a remake of the original game, released by zombero and designed with several primary goals in mind: 1.
Rebalance many aspects of the original game. Create a gameplay experience that is challenging to veterans of the SMT series. Add in some fresh new enemies and skills to revitalize the gameplay experience. This remake is intended for people who have already played (and generally mastered) the original game, and is designed to be played on Hard mode. For those who don’t fit this profile, or don’t want a more challenging experience than the original, then feel free to play on Normal mode.
PlayStation 2 July 1, 2005 PlayStation Network May 18, 2015 Shin Megami Tensei III: Nocturne is the third installment in the Shin Megami Tensei series, released for the. The setting features a post-apocalyptic, demon-infested world, which is on the brink of rebirth; called the. It was the first true addition to the main series since the original release of nearly a decade prior. Nocturne was highly anticipated and met with good sales upon its release. Eventually announced a second version of Nocturne, a 'Director's Cut' entitled 真・女神転生III-NOCTURNE マニアクス, aka: Maniax, which featured a number of new additions and adjustments. This version was used for the North American release, as well as the PAL version which was titled Shin Megami Tensei III: Lucifer's Call. The Maniax release featured from the Capcom Devil May Cry series as an optional companion and story arc.
A later edition, called the 'Chronicle Edition' was released with a limited 'plus' version of Devil Summoner: Kuzunoha Raidou vs. King Abbadon in Japan. This release featured and his feline sidekick in the place of Dante. Contents Plot Shin Megami Tensei Nocturne Intro Intro. In Shin Megami Tensei III: Nocturne, the player takes on the role of a who is caught up in the while visiting his sick teacher, with his two classmates and. The player must survive in the with the new powers and capabilities given to him through obtained from. With these powers, the player is given the opportunity to align themselves with a that decides what the world will become.
Characters See also: The - The protagonist that can be named by the player. After the Conception, fate bestows upon him the ability to change this new world. Shortly after starting the game he is transformed into a demon, yet maintains his human heart. The Demi-fiend is also an optional boss in ATLUS' title. A friend of the protagonist who is from a rich family.
She has to have her way most of the time. She survives the apocalypse and wanders about the ruins of Tokyo looking for power. She eventually decides to bring the of Yosuga to life, where only the strong survive and maintain power over those who are weak. Another of the protagonist's friends that survived the Conception, Isamu follows the Reason of Musubi, a philosophy focused on individuality. Hikawa is the head of the Cybers Corporation, as well as the.
He is the one mainly responsible for sending the world to its end, and he did it so that he could recreate it based on his ideals, which he calls Shijima. He can summon demons, and starts the Assembly of Nihilo where they work toward a world of silence. Also known as the Maiden. Yuko is the protagonist's teacher as well as a member of Hikawa's Cult of Gaea. She participated in the so that she could create a world of freedom, but comes to find that she is merely a tool for Hikawa. She struggles to find her Reason while being blindly guided by the 'goddess'.
A reporter for a magazine that covers the occult. He appears to have survived the apocalypse and tries to stop Hikawa from completing his plans. Hijiri studies the terminals in each city hoping to learn more about them. He is a big help at the start in gathering info and guiding through the Amala Network, but soon his obsession over the Network gets him into complex situations. He is the leader of the. He has the ability to see into the near-future. Sakahagi is a violent Manikin who skins his own kind to make clothing for himself.
He has a dream to become king of the demons. The and - These two appear every so often around the Vortex World. They were responsible for giving the protagonist his demonic powers with the hope that the hero would keep the young boy 'entertained'.
The and - These two sit in the deepest part of the, but can heard and spoken to via use of various peepholes. The woman knows many secrets about people and places, and encourages you to gather the Candelabra and reach the bottom of the labyrinth as the Old Man wishes. He survives the apocalypse and is hired by a strange employer to hunt down the Demi-fiend, appearing only in Nocturne Maniax. He is also considered one of the Fiends, as he holds a. Dante is from the Devil May Cry series of games by Capcom for the PlayStation 2. He can also be seen in Capcom's Viewtiful Joe.
The star of the Devil Summoner: Raidou Kuzunoha game series, along with his sidekick. He replaces Dante in Nocturne Maniax Chronicle. Gameplay Battle The battle system functions like the traditional RPG turn-based combat, but with one key exception: Nocturne introduces a new element in the form of. Each character participating in combat, friend and foe alike, provides one or more Press Turns (more usually denoting a boss) represented in the upper right-hand corner of the screen as icons. The rule behind this system is that any action, such as attacking, using skills, items, contacting demons and summoning commands, will normally cost one full turn, but if a combatant scores a critical hit, exploits their opponent's weakness, or passes on making an action, their turn will be considered half used, which is marked by a pulsating Press Turn icon. These half-used turns allow a character to do anything that a regular turn can but will always expire, even if a 'half turn' option is again selected, however if actions resulting in only half a turn being used continue, any remaining full turns will be changed to half turns before any half-turn icons are consumed.
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This double-rewarding, double-punishing battle system has received generally good criticism among RPG players due to the extreme difficulty of it and the necessity to fight 'smart' rather than 'tough'. To date, Press Turn combat has since appeared in, and, albeit slightly altered, and.
Demon conversation A key theme in Nocturne is that of demon conversation and negotiation. Since the Demi-fiend can only (normally) have one press turn by himself, he must gain allies to fight alongside him in order to have a better chance of survival. Demon negotiation is a unique system in which the speaker (usually, but not always, the Demi-fiend) tries to persuade an enemy demon to join their party. There are two restrictions on negotiation: 1. There must be at least one open space in the party stock. There cannot be a demon of the same species in the party (i.e.
You cannot recruit a Power if you already have one in your party). Requirements for recruiting demons vary by their race, gender, and affiliation. For example, some demons (such as or ) can be bribed with money or items, while others (such as or ) may only ask a philosophical question ('Do you envy how plants live?' Some can be seduced by a beautiful speaker, some can be flattered, and some will even join without a moment's hesitation. However, some may refuse to join based on opposing ideals (Tyrants, Deities, Raptors, Megami, and Viles), higher levels, because they don't feel like it, or because they simply can't understand human speech (Foul, Haunt, and Wilder).
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Demon negotiation, however, is radically altered when the 'moon', is, as it causes demons to be agitated and drunk with power. Demon conversation will always fail against bosses, any demons inhabiting the Labyrinth of Amala, and any demons fought in the (though they will sometimes join of their own accord). Magatama The main character gains his skills through the use of. Magatama are living parasites that grant the host demonic powers which reflect as access to a variety of skills.
There are a total of 25 Magatama in the game. Leveling particular Magatama can also affect demonic conversations with particular demon types. Magatama work.
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